Responsibilities
- Design high quality sound assets for the game, including effects, ambience and foley.
- Implement and mix sounds directly into game engine.
- Adhere to audio schedule, delivering assets on time.
- Work with Audio, Design, Animation, and Engineering departments to ensure that audio works in-game and matches the aesthetic for specific levels as well as overall design of game.
- Playtest, troubleshoot and help fix audio bugs throughout the project.
- Music editing and effective placement of cues throughout the game.
- This person will not be responsible for composing music for the game.
Requirements
- 6+ years’ experience in a sound design role for video games. Record of success creating sound for major titles desired.
- Significant PC and console game audio experience a must. Shipped AAA games a plus.
- Strong, demonstrable audio design and editing skills.
- Experience implementing sound into game engines by use of sound integration tools, such as Wwise, Miles or FMOD.
- Professional level skills with major audio software packages such as ProTools, Nuendo and Sound Forge.
- Strong audio technical expertise.
- Passion for audio. Passion for games.
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